journey

Screenwriting Process - Ten Steps to a First Draft

November 21st, 2008

The initial idea:

a) Once you know the apotheosis - the seminal insight the hero has - then you can build your story up to and beyond that point. Knowing the hero’s apotheosis allows you to decide what the hero’s restrictions will be and how to overcome them (atonement with the father). Knowing the hero’s apotheosis allows you to decide the hero’s inner resolve and actions upon the enlightenment (ultimate boon).

b) Writing about what you know gives you the insights and intimacy that will add richness and differentiate your work; writing about what you don’t know is a good idea if the topic inspires you enough to sustain you through the research until you do become insightful and intimate with your subject; your passion with the idea must sustain you through the long hours of writing and the arduous process of selling your work; people have much more applicable tacit knowledge than they realise, for example, your experience of office politics could contribute to a story set in the White House.

Use the broad Hero’s Journey to expand your idea into a broad step outline. Here characters and situations will begin to emerge. Flesh out multiple ideas to increase the certainty of committing to an appropriate one.

Use the detailed Hero’s Journey to expand your idea into a detailed step outline. Start a file with the relevant number of sections and begin collecting research (newspaper clippings etc) that will add value to each stage of your step outline. Build the step outline until characters and situations have distinct form and substance.

Write out each stage of your story in a few paragraphs. If you use the detailed Hero’s Journey then you will have anywhere between 51 and 106 paragraphs. Here, write first and edit later (separate creative from critical thinking). If you need input from other people, do not show them the whole story - simply show them a stage at a time and give or take options for improvement - this way their help will be more useful and they can avoid having to be diplomatic or nice.

Do the above until you have a coherent story. You know you have a coherent story when you can list each sequence and know its purpose. This is a useful method of analysing plot at a glance.

You will get to a point when you need to write out each stage fully in screenplay form (format), explore the situations and characters within and their dialogue. Allow each stage to occupy its natural length and space. Good (free) screenwriting software and examples of screenwriting form can be found at BBC Writers Room. Professionals use Final Draft. Do not rush to this stage - ensure that your story is well developed beforehand - once you commit words in screenplay form, the emotional attachment to them and resistance to critical evaluation both increase. With a well developed story in hand, it is not unusual for it to (almost) effortlessly roll out in screenplay form.

Allow yourself time to incubate on your work so far. You have written a significant amount of your screenplay but now you want to be able to judge its logic and the scene quality from a distance.

The words-on-paper first draft:

If you have written less than a full screenplay, then write out each stage more fully in screenplay form and make each stage richer. Try and make each stage a story and an event in its own right. You will instantly know what to do with some stages but will still need to incubate until you achieve insight with others. Your focus should be on the quality of each stage rather than length. It is better to add extra sequences than unnaturally expand stages in order to reach length (some more backstory, for example, or examine the detailed Hero’s Journey for more ideas). The more screenplays you complete, the easier it becomes to push a story out to the required length (between 113-120 pages).

If your problem is cutting down material, then you have to learn brevity. Given that the total length of a screenplay should be no more than 120 pages, decide how long each section should be and reduce each stage to that length, making sure that you retain value. Dividing 120 by the number of stages in your story is a useful benchmark, but often some stages are naturally longer than others, for example, in the Hero’s Journey, it is not unusual for the Road of Trials to be longer than the Apotheosis.

Another period of incubation will be required until you are able to review your work objectively. Rewriting, cutting and pasting etc will be required. You will move onto second and third drafts.

You will begin to explore selling opportunities, whilst continuing to polish your work and moving onto another story. If you have existing credibility within the industry, you will explore selling opportunities at the idea or treatment stage. Decision makers do read work so the higher the quality, the more likelihood of it being pushed further. But how long do you wait? How many times do you incubate and rewrite? Will it ever be perfect? Your decision.

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The 188 stage Hero’s Journey and the FREE 17 stage Hero’s Journey and other story structure templates can be found at http://www.managing-creativity.com/

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Kal Bishop, MBA

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You are free to reproduce this article as long as no changes are made and the author’s name and site URL are retained.

Kal Bishop is a management consultant based in London, UK. His specialities include Knowledge Management and Creativity and Innovation Management. He has consulted in the visual media and software industries and for clients such as Toshiba and Transport for London. He has led Improv, creativity and innovation workshops, exhibited artwork in San Francisco, Los Angeles and London and written a number of screenplays. He is a passionate traveller. He can be reached at www.managing-creativity.com

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Effective Story and Screenplay Writing Use the Hero’s Journey

November 18th, 2008

The Hero’s Journey is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon - understanding this template is a priority for story or screenwriters.

The Hero’s Journey:

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Hero’s Journey The Color of Money (1986) Deconstructed

November 17th, 2008

The Hero’s Journey is the template upon which the vast majority of successful stories and Hollywood blockbusters are based upon. In fact, ALL of the Hollywood movies we have deconstructed are based on this template.

Understanding this template is a priority for story or screenwriters.

The Hero’s Journey:

a) Attempts to tap into unconscious expectations the audience has regarding what a story is and how it should be told.

b) Gives the writer more structural elements than simply three or four acts, plot points, mid point and so on.

c) Interpreted metaphorically, laterally and symbolically, allows an infinite number of varied stories to be created.

and more…

The Color of Money (1986) - basic deconstruction

[can be deconstructed with either Eddie or Vincent as the Hero; both transform]

FADE IN: Martin Scorsese narrates and explains nine-ball.

Meeting the Mentor in his Ordinary World: Eddie talking whisky on the bar.

Mentors Romantic Challenge: his girl behind the bar.

Representation of the Old World: John Turturro.

Foreshadow of the Hero: what guy? Yo Vincent, we’re on.

Developing the Hero: I slipped; need more money.

Meeting the Hero: kid’s got a sledgehammer break.

Meeting the Hero’s Shape Shifter [Romantic Challenge]: Carmen.

Meeting with the Mentor: hi, how u doin?

Developing the Hero: I just want your best game; lets just play play

Mentor’s Capabilities: you don’t know what to say, do you?

How about I take you out to dinner tonight; you should ask Vincent, no you should ask Vincent.

Push to the Journey / Transformation: Ten years from now I can go to West Point on Stocker; you’re a natural flake; if you got an area of excellence, money comes easy; you couldn’t find big time with a roadmap.

Developing Shape Shifter’s Motivation: what do you mean big time.

Developing the Mentor’s Capabilities: my area of excellence; I’ll leave with her in two minutes.

Mentor’s Romantic Challenge: Eddie in bed with his girl.

Persuading / Developing the Shape Shifter: Eddie takes Carmen into the car; will you help me.

Hero and Shape Shifter’s Backstory: how Carmen and Vincent met.

Refusal: Vincent in the stock room, selling toys; this is my job.

Foreshadow of the Overcoming of the Refusal: you’re losing her kiddo, she don’t get the allure of this place.

Magical Gift: Eddie gives Vincent the Balabooshka / stick.

Representation of the Old World: John Turturro.

Overcoming Refusal: in the bar; where’s Carmen?

Conscious Agreement: Vincent agrees; I’ve been thinking about it, lets do it.

Mentor’s Romantic Challenge: Eddie dancing with his girl.

Leaving the Old World and Old Self: John Turturro appears; I’m gonna be out of town for a couple of weeks.

Resistance to leaving the Ordinary World and Ordinary Self: John gets annoyed.

Resistance to leaving the Ordinary World and Ordinary Self: Eddie’s girl walks out.

Rules: I stake horse; I take sixty percent; sometimes if you lose you win.

Foreshadow of the Transformation: Grady Seasons; hang around the practice room.

Physical Change: watch the paint.

Journey to the First Threshold: on the road.

Developing Characters and Relationships / Backstories: that’s a dead giveaway; she used to be a waitress; I got retired.

Resistance to the Transformation: I’m too old to start again now.

Mentor’s Guidance: in the car; are you the best liquor salesman.

Foreshadow of the Transformation: I can’t believe I got goosebumps.

Middle Cave: Entering the now-it’s-a-furniture-store pool hall.

Inner Cave: playing the Old Men; I can’t take these guys’ money; what is it so far $60 no big deal.

Forced out of the First Threshold: running away from the old men et al.

Consciously Agreeing to Transform: in the car; you never ease off like that again; nice guys finish last; stick a pool cue down his throat; next time kid.

Journey to the Belly of the Whale: Chalky’s still around.

Foreshadow of the Transformation: Carmen shows herself in the bathroom.

Belly of the Whale: entering Chalky’s.

Meeting a Transformation Mentor: the owner of Chalky’s.

Mentor’s Status: this here is Fast Eddie Felson.

World of the Transformation / Creatures of this World: the pool hall; the men in the bar.

Resistance to the Belly of the Whale: I want Carmen out of here.

Foreshadow of Trial and Transformation 1: Eddie tells how they’re going to make money; Earl et al.

Physical Separation: Eddie picks up the pool cue and plays.

Trial and Transformation 1:

Eddie shows how hot he is: cool it; even if it is just for bangers; only one guy can be the best.

Eddie walks out: you know what this is turning into, a waste of my time and a waste of my money

Eddie lying down and thinking; childcare.

Eddie visits Carmen; come on then, lets do it in the shower; work with me; we’re businesspeople.

Pulled to the Inner Cave: he’s taken the Stick.

Inner Cave: what you got in there; Doom; Werewolves of London; Vincent is king of the pool hall but he loses Earl.

Transformation [hero]: you lost money; the town is dead for you; I’m a f*cking animal; get in the car; the talk in the car; I’ll try.

Transformation [mentor]: Eddie talking to his girl on the phone; maybe you could move in with me, just for practice.

Trial and Transformation 2:

In the caf

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